Friday, February 11, 2011

Turn Signals

It is quite simple. The game has functioning turn signals (corner markers, blinkers, etc) yet there are no hazard lights. For those of you who don't know what hazard lights are, that is when both the left and right turn signals are activated. Now, why are hazard lights needed? Well first off, any automobile/commercial vehicle with blinkers most likely has hazard lights. Since TDU2 mostly consists of real-time road cars, they are equipped with hazard lights. Secondly, hazard lights would be beneficial for TDU2. For example, if you want to pull over during a cruise to get a glass of grape juice in real life, you can turn the hazard lights on to let people know you are halted/AFK (away from keyboard). In general, it is a good addition to the other features TDU2 possesses.


That is my verdict about hazard lights in TDU2. What shall I criticize next?

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